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Divide
the class into an odd number of teams. With classes under twenty,
three is a good number; with more than 20, five works best. Each
team should select a spokesperson/captain.
- Using the teacher as moderator will work best, but it is possible
to select someone else.
- Two teams play at a time; one of the other teams acts as officials.
- By personal choice, you can either have students raise their
hand or slap their desk. The first hand/slap gets to answer the
question. If the answer is incorrect, the first hand/slap on the
other team should give the next answer. You can set a limited
number of guesses, or play the question back and forth until a
correct answer is received. You can either have a point penalty
for incorrect answers (five or ten points works well) or have
no point penalty (which encourages all students to play and take
a chance).
- Two of the officials act as scorekeepers. It works best to
keep a running score, so if there is a math error, it can be easily
be corrected.
- Questions are arranged in five categories for each of the two
games. Each game consists of questions of differing degrees of
difficulty (10, 20, 40, 80 points) followed by a Bonus Series.
It is possible to allow the student with the last correct answer
to pick a category and point value, or to play the questions in
order - by using all the tens, then the twenties, and so forth.
The advantage to the latter is that it builds tension as the game
develops and keeps the score closer.
- Sweepstakes questions may be anticipated. If the answer given
is wrong, the question is repeated in its entirety for the opposing
team. You can then decide to kill the question or continue based
on the rules you adopted earlier. (See rule # 4 above)
- Whenever both teams fail on a question, the moderator will
move to the next question based on how question selection is made.
If each team is selecting the categories and point values, then
the moderator will do the same. Otherwise, the next question will
be read.
- When a team answers an 80-point question correctly, they become
eligible for the Bonus Series. These questions have a point value
of 20. If you have a penalty for incorrect answers, there should
be no penalty for Bonus Series questions.
- The Bonus Series is the only time team members can confer with
one another on an answer. The spokesperson/captain will give the
answer. During the non-bonus part of the game, each student must
answer the question without conferring with anyone else.
- You can allow students to play on all questions, or have some
restrictions to keep a few students from monopolizing the game.
For example, you might have a rule not allowing the student who
answered correctly to participate on the next question (excluding
the Bonus Series). Another possibility is not to allow the student
to answer first on the next question, but only after another student
from either team has answered.
Other ideas
- Below is a schedule for five teams playing over seven weeks,
including a two-week playoff. This schedule has each team play
each other once in the regular season. Each team plays twice in
Game One, twice in Game Two and serves as the game official one
time
| Week |
Game
One |
Game
Two |
Officials |
| 1 |
Team
A vs. Team E |
Team D vs.
Team B |
Team C |
| 2 |
Team
B vs. Team C |
Team A vs.
Team D |
Team E |
| 3 |
Team
D vs. Team C |
Team E vs.
Team B |
Team A |
| 4 |
Team
D vs. Team E |
Team A vs. Team
C |
Team B |
| 5 |
Team
A vs. Team B |
Team C vs. Team
E |
Team D |
| -
- - - - - - - - Playoffs - - - - - - - - |
| 6 |
# 2 Team vs.
# 4 Team |
# 3 Team vs.
# 5 Team |
# 1 Team |
7 |
Winners from week 6 |
Winner of Game One vs.
#1 regular season team |
Losing teams
from Week 6 |
- You can create a prize for the winning team. At one school with
a long history of playing Current Events Sweepstakes, the various
teachers over the years have taken a photograph of the winning
team each time and posted them on the classroom wall. The collection
of photos spans more than two decades. Another is to create certificates
and hand them out to the members of the winning team. Having a
prize will increase student interest in doing well.
- Energy and ownership put into playing the games by the teacher
will pay off with increased student participation. Make it special
by playing the same day of the week (last day is best) and students
will read, watch, talk and study current events to do well. It
has worked for teachers coast-to-coast, and it will work for you.
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